//==============================================================================
// Prodromos_anim.txt
//==============================================================================

import halberdier_weapon_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            Visual infantry c halberdier head standard
         }
      }
      set hotspot
      {
         version
         {
            Visual infantry c halberdier head copper
ReplaceTexture infantry c halberdier head copper/cavalry c counter head standard
         }
      }
      set hotspot
      {
         version
         {
            Visual infantry c halberdier head copper
ReplaceTexture infantry c halberdier head copper/cavalry c counter head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual infantry c halberdier head copper
ReplaceTexture infantry c halberdier head copper/cavalry c counter head iron
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter standard
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse standard
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter standard
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse standard
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse copper
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse copper
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse bronze
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse bronze
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse iron
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse iron
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter standard
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse standard
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse copper
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse bronze
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse iron
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter standard
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter standard
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse standard
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse copper
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse bronze
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse iron
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter standard
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter standard
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter standard
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter standard
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse standard
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter copper
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse copper
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter bronze
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse bronze
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
ReplaceTexture Cavalry G Prodromos Standard/cavalry c counter iron
ReplaceTexture Cavalry G Prodromos Horse Standard/cavalry c counter cav horse iron
				connect RightHand Weapon hotspot
				connect LeftForearm ChineseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
